2016:ShaderCompiler: Difference between revisions

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(Created page with "{{Asbox | image = Roblox_logo.png | subject = 2016 engine | qualifier = | category = | name = }} The '''ShaderCompiler''' is a part of 2016. The '''ShaderCompiler''' is a part of the rendering pipeline, and it compiles ROBLOX's shaders (written in the same format) into every rendering API shader format ever. It's probably the most impressive feat from ROBLOX as you generally need to write DirectX9 specific shaders, then DirectX11 specific shad...")
 
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The '''ShaderCompiler''' is a part of [[2016:Main_Page|2016]]. The '''ShaderCompiler''' is a part of the rendering pipeline, and it compiles ROBLOX's shaders (written in the same format) into every rendering API shader format ever. It's probably the most impressive feat from ROBLOX as you generally need to write DirectX9 specific shaders, then DirectX11 specific shaders, OpenGL specific shaders, etc. It is related to App, which is the core Roblox engine.
The '''ShaderCompiler''' is a part of [[2016:Main_Page|2016]]. The '''ShaderCompiler''' is a part of the rendering pipeline, and it compiles ROBLOX's shaders (written in the same format, [[2016:HLSL|HLSL]]) into shader formats supported by the ROBLOX render pipeline. It is related to App, which is the core ROBLOX engine.


There is no need to change any of this code.
There is no need to change any of this code.

Latest revision as of 07:48, 1 July 2023

The ShaderCompiler is a part of 2016. The ShaderCompiler is a part of the rendering pipeline, and it compiles ROBLOX's shaders (written in the same format, HLSL) into shader formats supported by the ROBLOX render pipeline. It is related to App, which is the core ROBLOX engine.

There is no need to change any of this code.