2016:VR related libraries: Difference between revisions

From LRREW
Jump to navigation Jump to search
(Created page with "{{Asbox | image = Roblox_logo.png | subject = 2016 engine | qualifier = | category = | name = }} The VR related libraries are a part of 2016. The VR related libraries is a part of the rendering pipeline, and they are just used to provide VR functionality to the client. There is no need to change any of these libraries, unless you are upgrading the libraries for better headset support, etc.")
 
No edit summary
 
Line 7: Line 7:
}}
}}


The VR related libraries are a part of [[2016:Main_Page|2016]]. The VR related libraries is a part of the rendering pipeline, and they are just used to provide VR functionality to the client.
VR related libraries are a part of [[2016:Main_Page|2016]]. VR related libraries is a part of the rendering pipeline, and they are just used to provide VR functionality to the client.


There is no need to change any of these libraries, unless you are upgrading the libraries for better headset support, etc.
There is no need to change any of these libraries, unless you are upgrading the libraries for better headset support, etc.

Latest revision as of 07:33, 1 July 2023

VR related libraries are a part of 2016. VR related libraries is a part of the rendering pipeline, and they are just used to provide VR functionality to the client.

There is no need to change any of these libraries, unless you are upgrading the libraries for better headset support, etc.