2016:GfxCore: Difference between revisions

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(Created page with "{{Asbox | image = Roblox_logo.png | subject = 2016 engine | qualifier = | category = | name = }} '''GfxCore''' is a part of 2016. '''GfxCore''' is an integral of the rendering pipeline, and is a transition layer from ROBBLOX to machine rendering API. In the source code, it includes specific code for DirectX9, DirectX12, OpenGL, GLEW (for Android & iOS), etc. It is related to App, which is the core Roblox engine. Feel free to change the code t...")
 
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'''GfxCore''' is a part of [[2016:Main_Page|2016]]. '''GfxCore''' is an integral of the rendering pipeline, and is a transition layer from ROBBLOX to machine rendering API. In the source code, it includes specific code for DirectX9, DirectX12, OpenGL, GLEW (for Android & iOS), etc. It is related to App, which is the core Roblox engine.
'''GfxCore''' is a part of [[2016:Main_Page|2016]]. '''GfxCore''' is an integral of the rendering pipeline, and is a transition layer from ROBLOX to machine rendering API. In the source code, it includes specific code for DirectX9, DirectX12, OpenGL, GLEW (for Android & iOS), etc. It is related to App, which is the core Roblox engine.


Feel free to change the code to your liking.
Feel free to change the code to your liking.

Latest revision as of 07:49, 1 July 2023

GfxCore is a part of 2016. GfxCore is an integral of the rendering pipeline, and is a transition layer from ROBLOX to machine rendering API. In the source code, it includes specific code for DirectX9, DirectX12, OpenGL, GLEW (for Android & iOS), etc. It is related to App, which is the core Roblox engine.

Feel free to change the code to your liking.