2016:GfxCore: Difference between revisions
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(Created page with "{{Asbox | image = Roblox_logo.png | subject = 2016 engine | qualifier = | category = | name = }} '''GfxCore''' is a part of 2016. '''GfxCore''' is an integral of the rendering pipeline, and is a transition layer from ROBBLOX to machine rendering API. In the source code, it includes specific code for DirectX9, DirectX12, OpenGL, GLEW (for Android & iOS), etc. It is related to App, which is the core Roblox engine. Feel free to change the code t...") |
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'''GfxCore''' is a part of [[2016:Main_Page|2016]]. '''GfxCore''' is an integral of the rendering pipeline, and is a transition layer from | '''GfxCore''' is a part of [[2016:Main_Page|2016]]. '''GfxCore''' is an integral of the rendering pipeline, and is a transition layer from ROBLOX to machine rendering API. In the source code, it includes specific code for DirectX9, DirectX12, OpenGL, GLEW (for Android & iOS), etc. It is related to App, which is the core Roblox engine. | ||
Feel free to change the code to your liking. | Feel free to change the code to your liking. |
Latest revision as of 07:49, 1 July 2023
GfxCore is a part of 2016. GfxCore is an integral of the rendering pipeline, and is a transition layer from ROBLOX to machine rendering API. In the source code, it includes specific code for DirectX9, DirectX12, OpenGL, GLEW (for Android & iOS), etc. It is related to App, which is the core Roblox engine.
Feel free to change the code to your liking.