2016:ShaderCompiler: Revision history

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1 July 2023

  • curprev 07:4807:48, 1 July 2023Ryelow talk contribs 474 bytes −136 No edit summary
  • curprev 07:3007:30, 1 July 2023Anonymous talk contribs 610 bytes +610 Created page with "{{Asbox | image = Roblox_logo.png | subject = 2016 engine | qualifier = | category = | name = }} The '''ShaderCompiler''' is a part of 2016. The '''ShaderCompiler''' is a part of the rendering pipeline, and it compiles ROBLOX's shaders (written in the same format) into every rendering API shader format ever. It's probably the most impressive feat from ROBLOX as you generally need to write DirectX9 specific shaders, then DirectX11 specific shad..."